Post by Rugiviet on Aug 4, 2015 23:38:06 GMT 1
Knight Option: Toughness, Power, Precision
Armour:
Helm: Knight
Shoulders: Knight
Coat: Knight
Gloves: Knight
Leggings: Knight
Boots: Knight
Rune: Superior Rune of Melandru
(Tip: If you don’t want to spend gold or badges of honour on armour then you can use dungeon tokens! [Sorrow’s Embrace and The Ruined City of Arah offer Knight Armour sets])
Weapons:
Greatsword: Berserker | (Superior Sigil of Leeching & Superior Sigil of Cleansing)
With the removal of a condition when switching to this weapon and the 975 HP you receive on next hit it provides a good platform to reinitiate with the greatsword 3 or 5 skill.
Axe: Berserker | (Superior Sigil of Fire)
Shield: Berserker | (Superior Sigil of Intelligence)
If you have RNG on your side you can switch to these weapons get the extra damage from the fire blast (50% chance) with the guarantee critical from the shield sigil on your Axes' F1. In the past I have hit for 18k with this one skill.
Trinkets:
Back: Berserker
Ring One: Berserker
Ring Two: Berserker
Amulet: Berserker
Accessory One: Berserker
Accessory Two: Berserker
Food:
Plate of Steak and Asparagus (Offensive)
Bountiful Maintenance Oil (Offensive)
Bowl of Lemongrass Poultry Soup (Defensive)
Potent Superior Sharpening Stones (Defensive)
Traits:
Strength:
The Strength tree offers a lot for you. As a warrior with a damage build you need to work around your adrenaline bar. With criticals and reduced recharge times on high damage skills it is a no brainer. I would also take it because rolling into a low health enemy and downing them with Reckless Dodge is lots of fun.
Minor: Reckless Dodge - Damage foes at the end of a dodge roll.
Major: Peak Performance - Physical skills deal more damage based on how much adrenaline you have. Physical skills recharge faster.
Minor: Building Momentum - Burst skills restore endurance on hit.
Major: Forceful Greatsword - Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Minor: Stick and Move - Get a damage bonus when endurance is not full.
Major: Berserker's Power Gain a damage boost when you use a burst skill. Boost power increases based on how much adrenaline you have built.
Defence:
Without the Defence tree you are far too susceptible to getting killed. Even if you don't make a mistake in any of your fights you can still die due to the lack of condition cleanse and effective health/toughness you bring to the table. That only applies to 1v1 situations, if you run into a party of a couple of players, this allows you to pick off the weaker of the two and kill the other or get away cleanly.
One of the main reasons why you should take this trait line as well is because you can reflect a massive nuke from your enemy with the Shield Master trait and you get another Endure Pain (8sec from trait and skill).
Minor: Thick Skin - Gain toughness while your health is above the threshold.
Major: Shield Master - Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster.
Minor: Adrenal Health - Regenerate health based on adrenaline level.
Major: Defy Pain - (60sec CD) Activate Endure Pain when you are struck while below the health threshold.
Minor: Spiked Armor - (15sec CD) Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Major: Cleansing Ire - Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Discipline:
Discipline is another fun trait line to take. You could replace it out with arms to get condition from criticals but I find the utility that this tree gives you is far better. For starters, Warrior's Sprint just lets you get around so quickly (if you move slow in WvW, you are as good as dead).
Another great thing about Discipline is that it offer all the extra damage and condition cleanse that the other two trees provide making them pair up for some really devastating effects.
Minor: Versatile Rage - Gain adrenaline on weapon swap.
Major: Warrior's Sprint - Run faster while wielding melee weapons. Movement skills break immobilization when used.
Minor: Fast Hands - Weapon-swapping recharges faster.
Major: Brawler's Recovery - (4sec CD) Remove conditions when you swap weapons.
Minor: Versatile Power - Gain might on weapon swap. Burst skills recharge 15% faster.
Major: Burst Mastery - Burst skills deal more damage and restore adrenaline on use.
Utility Skills
Defiant Stance:
Endure Pain:
Signet of Stamina:
Balanced Stance:
Signet of Rage:
Stats:
Armour:
Helm: Knight
Shoulders: Knight
Coat: Knight
Gloves: Knight
Leggings: Knight
Boots: Knight
Rune: Superior Rune of Melandru
(Tip: If you don’t want to spend gold or badges of honour on armour then you can use dungeon tokens! [Sorrow’s Embrace and The Ruined City of Arah offer Knight Armour sets])
Weapons:
Greatsword: Berserker | (Superior Sigil of Leeching & Superior Sigil of Cleansing)
With the removal of a condition when switching to this weapon and the 975 HP you receive on next hit it provides a good platform to reinitiate with the greatsword 3 or 5 skill.
Axe: Berserker | (Superior Sigil of Fire)
Shield: Berserker | (Superior Sigil of Intelligence)
If you have RNG on your side you can switch to these weapons get the extra damage from the fire blast (50% chance) with the guarantee critical from the shield sigil on your Axes' F1. In the past I have hit for 18k with this one skill.
Trinkets:
Back: Berserker
Ring One: Berserker
Ring Two: Berserker
Amulet: Berserker
Accessory One: Berserker
Accessory Two: Berserker
Food:
Plate of Steak and Asparagus (Offensive)
Bountiful Maintenance Oil (Offensive)
Bowl of Lemongrass Poultry Soup (Defensive)
Potent Superior Sharpening Stones (Defensive)
Traits:
Strength:
The Strength tree offers a lot for you. As a warrior with a damage build you need to work around your adrenaline bar. With criticals and reduced recharge times on high damage skills it is a no brainer. I would also take it because rolling into a low health enemy and downing them with Reckless Dodge is lots of fun.
Minor: Reckless Dodge - Damage foes at the end of a dodge roll.
Major: Peak Performance - Physical skills deal more damage based on how much adrenaline you have. Physical skills recharge faster.
Minor: Building Momentum - Burst skills restore endurance on hit.
Major: Forceful Greatsword - Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Minor: Stick and Move - Get a damage bonus when endurance is not full.
Major: Berserker's Power Gain a damage boost when you use a burst skill. Boost power increases based on how much adrenaline you have built.
Defence:
Without the Defence tree you are far too susceptible to getting killed. Even if you don't make a mistake in any of your fights you can still die due to the lack of condition cleanse and effective health/toughness you bring to the table. That only applies to 1v1 situations, if you run into a party of a couple of players, this allows you to pick off the weaker of the two and kill the other or get away cleanly.
One of the main reasons why you should take this trait line as well is because you can reflect a massive nuke from your enemy with the Shield Master trait and you get another Endure Pain (8sec from trait and skill).
Minor: Thick Skin - Gain toughness while your health is above the threshold.
Major: Shield Master - Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster.
Minor: Adrenal Health - Regenerate health based on adrenaline level.
Major: Defy Pain - (60sec CD) Activate Endure Pain when you are struck while below the health threshold.
Minor: Spiked Armor - (15sec CD) Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Major: Cleansing Ire - Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Discipline:
Discipline is another fun trait line to take. You could replace it out with arms to get condition from criticals but I find the utility that this tree gives you is far better. For starters, Warrior's Sprint just lets you get around so quickly (if you move slow in WvW, you are as good as dead).
Another great thing about Discipline is that it offer all the extra damage and condition cleanse that the other two trees provide making them pair up for some really devastating effects.
Minor: Versatile Rage - Gain adrenaline on weapon swap.
Major: Warrior's Sprint - Run faster while wielding melee weapons. Movement skills break immobilization when used.
Minor: Fast Hands - Weapon-swapping recharges faster.
Major: Brawler's Recovery - (4sec CD) Remove conditions when you swap weapons.
Minor: Versatile Power - Gain might on weapon swap. Burst skills recharge 15% faster.
Major: Burst Mastery - Burst skills deal more damage and restore adrenaline on use.
Utility Skills
Defiant Stance:
Endure Pain:
Signet of Stamina:
Balanced Stance:
Signet of Rage:
Stats: